Designing Learning Experiences for the Future of Learning in the Digital Age: A Proposed Framework
Keywords:
Learning Experience, Design Thinking, Learning Science, Instructional Design, LXAbstract
While our understanding of how we learn has grown exponentially, our knowledge of how to incorporate these ideas when designing instruction has not. This paper proposes a new framework for designing learning experiences which build on existing instructional design models but also incorporates a deep understanding of humans, how we learn, what motivates us, what causes us to lose interest, and what instruction will get us to remember and use our knowledge. The learning experience design framework includes three parts which form a continuous cycle of development and improvement: planning, creating, and refining, all informed by key situational factors. While non-linear, each part is further divided into two sections to address both sides of designing a learning experience: the learning and the experience. These sections can guide anyone into designing better learning experiences for the future of learning in the digital age.
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Authors retain copyright without restrictions. Unless otherwise indicated, from 2021 all articles are published under the Creative Commons CC-BY-SA license. For more information visit https://creativecommons.org/licenses/by-sa/4.0/. Articles published prior to 2021 used a CC-BY-NC-SA license.