Designing Learning Experiences for the Future of Learning in the Digital Age: A Proposed Framework

Authors

  • Derek Thurber Arizona State University

Keywords:

Learning Experience, Design Thinking, Learning Science, Instructional Design, LX

Abstract

While our understanding of how we learn has grown exponentially, our knowledge of how to incorporate these ideas when designing instruction has not. This paper proposes a new framework for designing learning experiences which build on existing instructional design models but also incorporates a deep understanding of humans, how we learn, what motivates us, what causes us to lose interest, and what instruction will get us to remember and use our knowledge. The learning experience design framework includes three parts which form a continuous cycle of development and improvement: planning, creating, and refining, all informed by key situational factors. While non-linear, each part is further divided into two sections to address both sides of designing a learning experience: the learning and the experience. These sections can guide anyone into designing better learning experiences for the future of learning in the digital age.

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Published

2021-01-07

How to Cite

Thurber, D. (2021). Designing Learning Experiences for the Future of Learning in the Digital Age: A Proposed Framework. Current Issues in Education, 22(1 (Sp Iss). Retrieved from https://cie.asu.edu/ojs/index.php/cieatasu/article/view/1890

Issue

Section

Shaping the Futures of Learning in the Digital Age

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